Testing for trouble

We are proud to announce the conclusion of our testing phases! Every nook and cranny of the game is how it should be, while still allowing room for the player to explore and discover new tactics. This process took a long time, sometimes deep into the night, but nevertheless a process we happily underwent. As with any game, of any type or genre, there were a couple of 'bugs' in such highly specific situations that it would almost be redundant to mention them in the rules. But that's not us, we've done our very best to ensure the game is as spotless as can be!

Don't forget to stay awesome,
Dillon Heuser & Casper Hoppe
The Parhelion team